Rather than deal damage, grimoire possession takes the character's existing health:max health ratio and redistributes it to a lower max health.įor example, if a character was at 135 health points of 150 health max, grabbing a grimoire (-33% max health) would reduce health max to 100 while retaining a 9:10 health ratio, reducing health points to 90.
The mission ends in failure should all player-controlled characters die or be incapacitated by health depletion or other means.Ī full healthbar, seen within the inn and during active gameplayĪt the start of every mission, all characters deploy with a full health bar of 150 points when playing at difficulties Easy, Normal, Hard, and Nightmare or 100 points when playing at difficulty Cataclysm. If unable to receive aid and continuing to suffer health-decreasing events while incapacitated, characters will eventually die. Once all health has been depleted, characters will become incapacitated and be unable to move by their own will. As the mission proceeds, they will encounter events that will decrease their health when affected. Players start a mission with a full bar of health.